
#ifndef _JUMPJUMP_STAGESCENE_H_
#define _JUMPJUMP_STAGESCENE_H_

#include "cocos2d.h"

class MainGameLayer;
class MainUILayer;

class StageScene : public cocos2d::CCScene
{
public: 
    StageScene(int level, bool bPortrait = false);

    virtual void	onEnter();

	void			onHpChange(int hp);
	void			onPointChange(int point);

	MainGameLayer*	GetGameLayer() {return gameLayer;}

    // The CallBack for back to the main menu scene
    virtual void MainMenuCallback(cocos2d::CCObject* pSender);
private:
	int level;

	MainGameLayer*	gameLayer ;
	MainUILayer*	uiLayer;
};

#endif
